

The resulting iron ore is processed by an iron smelter, and a weaponsmith can then finally produce weapons, which are used in barracks to train soldiers. After food production, mining for iron and coal can start. Fishermen, water works and farms provide the base of food production, where crops need to be either processed by a windmill and a baker, or fed to pigs who then are brought to a butcher, before resulting in bread and ham. Residences are important to get enough settlers to carry around goods and build buildings. Usually, the player will start by building foresters, woodcutters, stonemasons and sawmills to get base building materials.


All buildings require wood and stone to build, and all settlers need living space, which results in a complex chain of infrastructure required before big armies may be produced. Iron and coal is needed to produce weapons that are needed to 'recruit' soldiers, which in turn requires mines and food production. Gameplay BuildingĪs in the original game and its sequel, Settlers II, a Settlers III game is played by building up a working economy to produce military units, and then going to war against enemies. The player assumes the role of a leader trying to prove they are talented enough to impress their god by conquering other civilizations and capturing as many territories. A messenger arrives with a message from the god's god telling them they must find a worthy leader to make a new people and wage them against each other - the winner escapes eternal punishment, in this case, repainting the entire universe white. The game begins with a cartoonish cutscene depicting three gods: Jupiter (leader of the Roman Pantheon), Horus (the falcon-headed Egyptian sun god) and Ch'ih-Yu (the legendary Chinese dragon). Settlers III was also famous for its peculiar copy protection: in pirated versions of the game, iron smelters would only produce pigs instead of iron, which made weapon production impossible. Military units are now directly controlled, making fighting more similar to games like Command & Conquer or Age of Empires, than to the previous Settlers games. This simplifies the building of a settlement, since only the distances between buildings are relevant, and not how roads can be constructed between them. The most notable difference between this game and its two predecessors is that there are no more roads-all units, including carriers with goods, can walk around freely. An isometric city-building game, it was released on November 30, 1998. The Settlers III ( German : Die Siedler III) is a real-time strategy video game developed by Blue Byte Software, being the second sequel to The Settlers, making it the third game in The Settlers series.
